5 Computer Vision News Computer Vision News Hugo is justly proud of this paper and thinks that the work offers new directions for research. Giving some hints about future work, Hugo discloses that as we work in the 3D space, we can, improve the rendering equation. Here, the classical one was used, which means that they only consider emitting and absorbing properties. But in reality, they are much more than that. For example, the scene primitives can scatter, which means that light is not only emitted and absorbed but also reflected by elements in the scene. With this 3D approach, you can, it's quite straightforward to go to the next step and do a more realistic algorithm that takes into account every phenomenon of light. Another source of pride comes from the research being both elegant theoretically, with no concessions, and having robust representation too: “Elegant representation coupled with efficient implementation!” is Hugo’s final message. The CAOR lab is located in Paris, and its NPM3D team has about 5-6 members: they work on robotics generally, in particular Hugo and team work on point cloud representation: any task that you can think of doing with point cloud, is part of their work in the lab. RayGauss
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