Computer Vision News - April 2025

Computer Vision News Computer Vision News 2 WACV Best Paper Award - Algorithms RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis The most recent method in novel video synthesis is 3D Gaussian Splatting. It uses some inspired kernel from Gaussian Splatting which means 3D elliptical functions to represent the scenes. The first question is how to represent the scene properly from a physical viewpoint and by using this elliptical basis function. Previous algorithms that use elliptical basis functions are not very precise. For instance, 3D Gaussian Splatting has some rendering artefact because it uses an approximate rendering algorithm and Hugo’s approach doesn't have this type of artefact. How was he able to make a different approach? The idea is to use less approximated volume rendering equation and this less approximated volume rendering equation allows to get rid of this artefact. Hugo Blanc is a third year PhD student in the CAOR Laboratory at Mines Paris in France under the supervision of Jean-Emmanuel Deschaud and Alexis Paljic. His paper won the Best Paper Award (Algorithms) at WACV 2025 in Tucson, AZ. It is interesting to note that Hugo won the award at his first paper and first ever conference. Kudos Hugo!

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