7 Computer Vision News Computer Vision News the idea in 2021. “It was the longest time from an idea to actually publishing a paper,” he says. “In our current fast pace of everything, that almost never happens.” The first implementation worked well but felt almost too simple. After receiving feedback from users regarding its inability to handle geometry intersections, he got to work on a solution. “At first, I didn’t think it was possible, but I figured out how to handle it,” he continues. “Then, through the years, I fixed this little thing, fixed that little thing, and it turned out to be a useful tool many people used. That was when I was like, ‘Okay, yeah, now I have to publish it!’” Thank goodness he did, or we may not be sitting here today with him having just accepted a Best Paper Honorable Mention award at ECCV 2024 in Milano! “That was a big surprise for me!” he smiles. “There are a huge amount of papers that truly deserve it. The committee deciding to give it to me is a huge honor!” For Stan, the work comes from a lifelong passion for computer graphics and computer vision. “There can’t be anything better than a combination of the two!” he laughs. He remembers being captivated by Quake, the first 3D computer game he encountered as a child. Although the geometry and textures were low resolution by today’s standards, the experience stayed with him. “I had never seen anything like it,” he recalls. “It’s a 3D world on the screen, and it feels real. It feels volumetric. I was immediately very fascinated. How does it work? How does it render this? I was never into games, but I was always into what technology exists behind them.” This sense of wonder and curiosity has driven his career ever since and led him to where he is now. He adds enthusiastically: “I’m in the right place at the right time doing what I love!” Rasterized Edge Gradients UKRAINE CORNER
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