limited set of new stochastic geometry. There’s a lot of work to be done in extending these methods to even more extensive types of geometry and scenes.” One of the primary applications of this work is in surface reconstruction. Essentially, this involves taking a collection of images and trying to understand the geometry of the world that gave rise to them. The connection becomes clearer through light transport. “Light bounces around the world, and depending on how it interacts with the geometry, it gives different images,” Bailey explains. “By introducing a new way of modeling the geometry in scenes and considering how light interacts with that geometry, we can improve the surface reconstruction algorithms that have been using volume rendering over the past several years to get all sorts of performance improvements.” The implications of this research extend to various fields, particularly settings such as robotics or autonomous driving, where there is a benefit in having a notion of uncertainty in solid objects and the 5 DAILY CVPR Wednesday Objects as Volumes
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